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81. automated clone purchase - in Player Features and Ideas Discussion [original thread]
bump. any opinions?
- by Guns nButter - at 2008.05.27 20:18:00
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82. drones...and how to avoid them. - in Ships and Modules [original thread]
Edited by: Guns nButter on 27/05/2008 01:24:41 Edited by: Guns nButter on 27/05/2008 01:24:35 well, thats the problem, i can't kill them fast enough, even with t2 autocannons. i might be able to kill 1 or 2, but then i get popped by the ot...
- by Guns nButter - at 2008.05.27 01:24:00
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83. How can a new player help in PvP? - in Ships and Modules [original thread]
my rifter fit can go 3500 m/s, web, and scram, and the entire ship with modules costs about 400k. a MWD will drain your cap extremely fast to begin with, but you arent supposed to keep it on 24/7 like you are with interceptors. just turn it on lon...
- by Guns nButter - at 2008.05.27 01:21:00
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84. drones...and how to avoid them. - in Ships and Modules [original thread]
I have had a rather sudden epiphany that drones are exorbitantly, disgustingly overpowered. My rifter, when fitted properly, can go over 3500 m/s with nothing but t1 gear. this costs, give or take, 300-400k isk. a pack of 5 t1 light drones costs.....
- by Guns nButter - at 2008.05.27 01:19:00
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85. Why is there no "battleship plus" ship class? - in Ships and Modules [original thread]
let titans equip siege modules, thats your heavy battleship.
- by Guns nButter - at 2008.05.26 21:52:00
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86. Militia Hangars - in Test Server Feedback [original thread]
thats a bad idea, because theres always going to be the ******* who takes ships and sells them...
- by Guns nButter - at 2008.05.26 21:43:00
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87. Militia Population - Problem? - in Test Server Feedback [original thread]
i think the requirements to join a given militia should scale based on the populations of the other militias or the occupancy status of other militias, ie if caldari militia has 2000 pilots and minmatar militia has only 1500, minmatar militia shou...
- by Guns nButter - at 2008.05.26 21:41:00
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88. pay per kill, faction warfare? - in Test Server Feedback [original thread]
i'm talking based on what ship they are flying, ie if they are flying a battleship, you get a few hundred thousand isk, if they are flying a frigate, you get a few thousand isk. something like that
- by Guns nButter - at 2008.05.26 21:34:00
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89. automated clone purchase - in Player Features and Ideas Discussion [original thread]
i just lost 9 days off of cruisers 5 because somehow one of my new clones that i bought didn't really get bought. i really dont want this to happen again, so i'd like to see an automated system that will ask you to buy a clone whenever you get pod...
- by Guns nButter - at 2008.05.26 21:19:00
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90. Podding allowed? - in Test Server Feedback [original thread]
theres no way to make pods invulnerable on test is there? i mean, just for an idea.
- by Guns nButter - at 2008.05.26 08:52:00
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91. Ideas to tie into ranks - in Player Features and Ideas Discussion [original thread]
special channels for the rank 9 and 10s to coordinate attacks, and maybe other little channels for the lesser guys. special ships for each rank, which you can only use at that rank. i'm thinking pretty shuttles. or, in the case of the rank 10s, fa...
- by Guns nButter - at 2008.05.26 08:44:00
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92. pay per kill, faction warfare? - in Test Server Feedback [original thread]
I think as an added incentive to engage in faction warfare missions, you should get, say, a loyalty point bonus every time you kill somebody INSIDE THE DEADSPACE where you have your mission at.
- by Guns nButter - at 2008.05.26 08:31:00
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93. new missions rewards ... not worth it? - in Test Server Feedback [original thread]
i think ccp needs to adjust the rewards to be HIGHER than average when they first implement this system on TQ, so that LOTS of people will flock to do them, thus populating the system with data QUICKLY and reducing the rewards to averages QUICKLY....
- by Guns nButter - at 2008.05.26 08:27:00
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94. Capital ships in faction warfare. - in Test Server Feedback [original thread]
capital ships will easily ruin anyones day when you try to take the bunker of a system....just hotdrop a couple carriers on it, rep the bunker, and let the fighters eat anyone alive who wants to try to blow it up
- by Guns nButter - at 2008.05.26 08:17:00
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95. New drone item idea! - in Test Server Feedback [original thread]
on this note, interior drone repair mod please. i hate not being able to rep my drones without a remote repairer
- by Guns nButter - at 2008.05.26 08:15:00
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96. T1 Battlecruiser make related T1 Cruisers pointless -- HP overload - in Test Server Feedback [original thread]
battlecruisers are expensive. i'll fly a rupture over a hurricane if i can't get a cane for cheap.
- by Guns nButter - at 2008.05.26 08:14:00
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97. FW Tutorial - in Test Server Feedback [original thread]
i read that already, but it doesnt answer a LOT of questions some of us have. why do factional warfare missions in the first place? i've recently been told the pay is crap for the risk involved. can someone post a list of whats different in the FW...
- by Guns nButter - at 2008.05.26 08:10:00
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98. KIA Contract Ended - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Guns nButter on 26/05/2008 06:45:01
- by Guns nButter - at 2008.05.26 06:44:00
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99. KIA Contract Ended - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Guns nButter on 26/05/2008 06:44:50
- by Guns nButter - at 2008.05.26 06:32:00
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100. [ISSUE] BACON and basic logserver exploitation - in Assembly Hall [original thread]
not supported. improve local before you remove bacon. i'll let you read the rest of the thread to figure out where my arguement comes from.
- by Guns nButter - at 2008.05.25 07:28:00
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